Where is mzulft in skyrim




















Learn why people trust wikiHow. Download Article Explore this Article methods. Tips and Warnings. Related Articles. Author Info Last Updated: September 6, Method 1. Travel to Windhelm.

Windhelm is the easternmost city on the map. To get there, simply exit the city of Winterhold and take the road that leads south for a few miles. This will take you directly to the city of Windhelm.

Head east. Once you get to the city of Windhelm, turn east, taking the off road. Keep heading on this direction until you come across a river.

Cross the river and continue for a few miles. Bethesda Has an Idea for Fallout 5. While this allows the Switch the play N64 games such as Zelda: Ocarina of Time, Super Mario 64, Mario Kart 64, Winback and more the common consensus is that this is not a great port as it emulates the classic Nintendo 64 console in a poor way. While this does include North American and European versions of the game, reports say that fog, frame-rates, and input timing are affected all of which is covered in this Performance Review.

Is this the Link to the Past we all hoped? Watch and find out. Nintendo Online N64 games may have been something that we've all waited for, but maybe Nintendo should take another pass. In Partnership with Wal-Mart. Whichever fork you take, you'll end up in the same place shortly, though the right turn near the spider leads you past another Synod researcher 's body.

Going straight puts you within grabbing distance of more metal items , plus a Dwarven metal ingot in a bowl. Either way, the only way forward is east up an incline a destroyed sphere guardian is at the right turn before the ramp. Another Falmer skulks at the top, wandering back and forth. The far eastern pillar has a Dwarven metal ingot in front of it, next to an urn. Going north, the corridor is scattered with Dwarven metal items.

In the next room, a Falmer patrols from one side of the central pillar to the other, while another walks from the right side through an open gate to a smaller room to the east and back again. Three poisons are found on a stone table and a stone shelf to the north. The west gate is level-locked and contains the remains of two sphere guardians and two spiders; one more destroyed spider is in front of the gate.

The north room is empty. In the connecting room to the east, a spider lies broken in the corner, an imp stool is growing in a central planter, and there's a tunnel broken through the wall farther east. A second imp stool is growing beside the entrance to the tunnel. This tunnel leads deeper into the earth, and can be narrow in places.

Where the tunnel turns north and widens slightly, a chaurus scuttles back and forth towards the end of the room. At the southernmost point of its patrol route is a small side room containing an unlocked chest, two chaurus egg sacs , a patch of imp stool, and another moonstone ore vein. The next room contains a Falmer and two chaurus. Up a short incline to the east is a moonstone ore vein. Behind some Falmer fencing is a pair of iron boots, a pair of random gauntlets, a random potion of healing, an apothecary's satchel, and a lute.

Opposite is a tent near a pillar to the west with a pickaxe on the ground by the entrance. Inside the tent is an unlocked chest, a bird's nest containing a pine thrush egg , and an additional pine thrush egg on the ground. Another set of three egg sacs is just to the north, next to a tripwire that will release a claw trap from the pillar.

The chaurus may trip it for you, if you get their attention. The path twists west, north, and east, passing two sets of glowing mushrooms on the wall for a total of four to harvest. Along the north side of the corridor heading east, a gap that you can't squeeze through will give you a glimpse of what is to come.

A Falmer stands with its back to you on the other side. A well-placed arrow can kill it, though spells may be more difficult since the slits are so narrow. A spell hitting the near side will draw two Falmer, including the one you can see, to investigate via the eastern end of the corridor. A Synod researcher's corpse lies in the middle of the corridor next to the gap, and another can be spotted in the entrance of the tent visible through the gap.

Keep going east, then turn north into the cavern. The other Falmer patrols directly in front of you as you enter the room. The tent on the lower level contains, aside from the dead researcher, a pine thrush egg, a rock warbler egg , a gourd, and two Falmer swords.

Find the tunnel out along the north wall, but be careful, as the next room contains a chaurus directly in your path. Luckily, that's all it contains, aside from plentiful egg sacs and glowing mushrooms. Head left immediately from where you entered the room to find five sacs grouped together, then jump up and behind them to find a semi-hidden chest. The next room returns to Dwemer architecture. A Falmer pokes its head into the room from the far side every so often, so be careful as you try your hand at the master-locked door that blocks off the northeast part of the room.

Behind it is a chest, a key to the same room if you have Telekinesis , you can actually grab the key off the table with the spell by positioning yourself against the barred window, negating the need for lockpicking , a lootable skeleton reclining on a bed, and, next to the skeleton, a copy of the Alteration skill book The Lunar Lorkhan.

Head north, then west; a moonstone ore vein hides in the shadowy undergrowth at the turning. Take the first right in the corridor beyond to find an expert-locked door, unlocked with the same key as the master-locked door before. Inside is a chaurus. Events Characters Factions Locations Concepts. Explore Wikis Community Central. Register Don't have an account? Mzulft Skyrim. Edit source History Talk Do you like this video?



0コメント

  • 1000 / 1000