When she finally finds Douglas again, he has broken his leg due to a previous encounter with Claudia, but he continues to try and reason with Heather but with limited success. The final confrontation with the religious cult sends Heather into a form of "labor" when Claudia begins the incantations for the resurrection of the God of Paradise.
Heather acting quickly swallows a jewel Harry had given her long ago which was designed to expell evil beings. Heather Pukes out the God, leaving a lifeless sack on the ground. Claudia jumps at the opportunity to save her God and at the same time giving her life the meaning she wished it had had all along by swallowing the creature whole and giving birth to it herself, killing her in the process.
After Vanquishing the God, Heather leaves the town's church and finds Douglas still alive. The two leave Silent Hill together, before leaving though, Heather claims that she is no longer running away from her past and would like to be called Cheryl from then on. This edit will also create new pages on Giant Bomb for:.
Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved. Origins Heather Mason is the adopted daughter of former Silent Hill protagonist Harry Mason , who was the lead in the original game.
Before Silent Hill 3 Prior to the events of Silent Hill 3, Harry Mason tries several attempts to distance himself and his daughter away from Silent Hill and the dangerous cult that resides in it. Tweet Clean. Cancel Update. What size image should we insert? This is perfectly represented the more the game progresses. By the time Heather actually gets to Silent Hill in the second half of the game, she slowly but surely becomes more acclimated to the horrors surrounding her.
This reaches a breaking point during a major boss fight, and is forced to confront fearsome enemies while also reckoning with her suppressed memories. Up until this point she has had to quickly compartmentalize a number of horrific events.
After this division, it becomes clear that both she and the player are now ready for the horrors of what the town of Silent Hill has to throw at her. It's interesting to see her characterization evolve via her interactions with other characters throughout the game, and how different they are in terms of most horror game protagonists. Nearly 20 years after its initial release , Heather and Silent Hill 3 continue to endure.
Heather has a sharp tongue and can be very snarky, sarcastic and humorous. Heather experiences vicissitudes, and is a scared, stressed, exhausted and frightened teenager struggling to realize her identity. She adapts rather remarkably to the disturbing spectacles she encounters throughout Silent Hill 3. Her bravery and nonchalant reaction to the creatures and horrors late in the game, forged by her resolve later, all point to a rather feisty and hot-headed temperament.
Nevertheless, hidden in her heart is a great source of kindness. Heather views suffering as a natural, and sometimes unavoidable, part of life, yet she has a strong sense of "justice. Heather has a great love for her father; She jumps to Harry's defense when Vincent criticizes him.
When Harry dies, Heather is completely distraught, and there is a very noticeable change in Heather's personality. She gradually becomes reflective and somber. If Heather examines a movie poster in her room, she comments, "I always liked that line, but now it just seems stupid," regarding staying hopeful in despair. Heather soon after begins to turn to Douglas Cartland as somewhat of a guardian, as she feels that he is the only one she can trust in contrast to Vincent and Claudia.
The two develop a bond; Douglas tells Heather that she reminds him of his deceased son, to which Heather, visibly moved, replies, "Well, maybe if you'd compared me to your daughter After this program, I worked in Off Broadway Theatre as a marketing director. Retroplayer: Prior to landing your role in Silent Hill 3, did you have an acting background? If so, tell us a little about it. I had worked on several great theatre projects and had done some small parts in independent films, and on TV.
Retroplayer: Heather, was Silent Hill your first videogame role? What were you first impressions of the world of videogame voice over? Heather: Actually, Silent Hill 3 was my first videogame role. Jeremy Blaustein brought me in to do the voice over work for Murakumo after having worked together on Silent Hill. Murakumo was a much smaller job, just working on the voice recordings and not doing any motion capture.
I felt very fortunate to have the opportunity to play the lead role in Silent Hill, as it afforded me the rare opportunity to see what goes into producing video games. I was truly impressed with the calibre of talent and creativity of the artistic team. It is such an elaborate process and so much work went into creating this world around me.
We spent the first several days capturing all of my body movements, from walking forward and backward, to jumps, leaps, hops and dives of various size and forms. We spent hours just having me move my head and tilt it, which was necessary in creating a realistic physical character foundation.
As a kid, I trained in Tae Kwan Do, so I actually had a pretty good grasp of the martial arts and combat movements, so that helped. Retroplayer: Was it something your ever planned to break into or did you happen upon it by accident?
Heather: I am not a video game player, so to be honest, I had no idea that this world even existed. I had been working in Japan for over a year and had done lots of print work and some TV, but this was the first voice over job I had been submitted on.
It was just good luck that my agent submitted me on this particular project. Heather: I believe my agent submitted me for the job and that I was pre-selected to audition based on my photo and resume. I was not given much information about the project prior to arriving at the actual audition. When I got there, there were several other girls who I assume were also auditioning for this part.
We were provided with several scenes from the script and were given a few minutes to prepare. If I recall, I was asked to read some of the more intense scenes. I was also asked to perform some mock fight scenes, which was hysterical in my high heeled boots. It was a fun audition and I read my scenes with Jeremy. There were many people from Konami there, including the director, producer, and several members of the creative team. I believe I got the call that night that I landed the role and they asked me if I would mind if they named the character after me.
Retroplayer: Were you aware of the Silent Hill franchise prior to landing the role, or was it something you needed to get filled in on? Heather: I actually had no idea that this was such a big thing. As I said before, I was totally oblivious to the world of video games and did not know that these games took on such a life of their own.
I had to get caught up on what the premise of the game was and how my character fit into this whole world. Retroplayer: How do you view Heather as a character? How did you approach her portrayal? Heather: Compared to other acting jobs, I had relatively little time to prepare before we began shooting. The first series of scenes we shot were those with my father.
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